There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are.So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. Having Issues with your driver? Read here!īefore you start - Make sure you Submit Feedback for your Nvidia Driver Issue To workaround, avoid changing the resolution, or disconnecting from or connecting to an external display with the application opened. Windows 10 Only : The application crashes when either changing the display resolution or switching to another display with a different resolution. Studio Driver Important Open Issues (For full list of open issues please check out release notes) Windows 7 Only : The game crashes when switched from DirectX 11 to DirectX 12 mode. To work around, either disable G-SYNC or play using an API other than Vulkan. Windows 10 Only : When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode. To work around, either disable HDR or use DirectX 12 mode. Windows 10 Only :Corrupted flickering occurs when in-game HDR is enabled. Windows 10 Only : The Ansel & Freestyle tabs are unselectable. Windows 10 Only : The game may randomly crash to the desktop without error Game Ready Driver Important Open Issues (For full list of open issues please check out release notes) : The application crashes when monitors are connected to separate GPUs in a dual GPU system. : The application locks up during clFlush() call when using OpenCL / OpenGL interoperability. : Image Copy does not work between different GPUs. : V-Ray intersection artifacts appear when 2D displacement is enabled in a scene. Artifacts appear in non-square, non-mipmapped textures. : Artifacts appear in HDR mode when tiling is in effect. ![]() : CUDA memory leak with cuMemHostAlloc/cuMemFreeHost occurs when there is more than one device/context active in the app. : Shared memory of the non-Display GPU is not flushed when switching Resolve projects multiple times. Studio Driver Fixes (For full list of fixes please check out release notes) : Stuttering and drop in frame rate occurs during gameplay with SLI and G-SYNC enabled : The game crashes when launched on GeForce 600/700 series (Kepler) GPUs : User may experience minor stuttering when using NVIDIA SLI in combination with G-SYNC. : Launching Battleye with NVIDIA Low Latency Mode set to Ultra may cause DWM to reset. : Streaming of gameplay using OBS will randomly stop. : shows driver TDR occuring on Maxwell GPUs using OpenCL. : The game may crash when a user reaches a specific cut scene. Game Ready Fixes (For full list of fixes please check out release notes) Modo - updated 'Luxology Modo' app profile name to 'Foundry Modo' G-Sync Compatible Display - Added ASUS VG259QM, Dell AW2521HF, and LG 34GN850. Not listed in Release Notes but in the Driver Article ![]() You can now also enable the feature on the Global tab, automatically activating it in all supported games. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps With the latest Game Ready Driver, we've incorporated community feedback asking for the limits to be extended. In the last Game Ready Driver, we introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. Studio Driver Applications - Provides optimal support and bug fixes for the latest Studio applications including Redshift Renderer, Blackmagic DaVinci Resolve, Foundry MODO, and more. In addition, this release also provides optimal support for Apex Legends Season 4 and Metro Exodus: Sam's Story. ![]() Game Ready - The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Zombie Army: Dead War 4.
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