![]() ![]() When an NPC speaks to another entity, it usually says one sentence picked at random from a certain dialogue pool. So…a Glitch villager will have at least 40 different things to say to an Avian, 40 different things to say to an Apex, etc. Mollygos- At the moment we’re aiming for about 40 dialogue options per race for standard villagers. In addition, certain kinds of NPCs have higher stats than expected due to possessing tier bonuses on top of the planet tier - this occurs for some NPCs involved in procedurally generated Quests as well as boss NPCs at the ends of certain Dungeons. Like Monsters, NPCs gain improved stats when they appear on planets with higher Tiers. Many tenants are semi-unique, meaning they may be procedurally generated but have a very limited number of parameters available. Tenants are spawned based on the furnishings you provide their housing. These also include many tenants which are summoned using a Colony Deed. They can be found on planets, as part of quests, or in villages and dungeons. It’s already come a long way and there’s not much the Starbound scene needs to do to go from good to truly great.Unique NPCs are those that are pre-designed, and not made through the procedural generation engine. My other worry is that sprite changes will outpace work on animation of said sprites and that the more extra races devs worry about, the harder it would be to improve or add to the system as it stands.Īdditional changes to hunger & weight maintenance (larger sizes should be harder to keep up with and demand more food, perhaps?) and extra deets like dialogue/items might also help but that’s long-term polishing that can and should take a backseat. Modularity or some system to help regulate the intersection between the ‘vanilla’ Mod Fatties experience and that of add-on mods (eg I like the idea of some enemies having fattening effects, but would rather have the power to control that as a user - I find the guns more jarring/less balanced than say, an alien that fattens up their prey)Īll three of these are long-term sorts of requests and are certainly harder to do than sprite edits, but I also think they’d add a lot for the required time investment.A little more granularity in sizes and body shape (I feel like it lacks a ‘starter belly’ stage, visually and could use more intermediates to make it feel less like large steps and more like a curve).A glutton-esque badge with stuffing sprites independent of weight (linked to consequences for overstuffing?).I think the next things on my (idealistic) wish-list would be ![]() And maybe then, Starbound as a whole can have its own subforum to drive discussion & prevent people getting confused between mod projects. Would y’all also be interested in starting a thread dedicated to species discussion and modding? You could run some polls to see what folks are interested in and help each other with that more easily. I hope that those with the time/skills to direct in the harder task of making changes in weight more seamless and ‘natural’ in feel continue to do so and aren’t distracted by person x’s request for species y. Things are a little harder on the boring mechanical side of things, though not having to manually switch between clothing sets via weight scales is something I’m happy for. Most of them don’t interest me but I think animations for say, goo fats would be fun and very entertaining if done well. If the rapid uptick in people modding has shown anything, it’s that there’s no lack of enthusiasm (or ability) in terms of people outside the core modders converting more races, sprite wise. Also, if you input the wrong ID the game will crash, so be careful. I don’t know if it works if you input it another way but you could always try. The way I use it is with the single quote coming first before the ID and coming last after the ID. To start it you need to type in (with debug mode active) /startquest ‘“gaterepair”’. Its ID is “gaterepair” if I recall correctly. For /completequest you need the quest active (I think) and just input its ID in, but for /startquest you need to input the id surrounded by both single and double quotes.įor example, let’s say you want to start the “Getting Started” quest. To get the quest you want you need to input quest IDs, they can be found in the pages for the quests in the official Starbound wiki at the end of the pages. You can get Esther’s quests without Esther though, however in this case you need to be in debug mode, and use the commands /startquest and /completequest (in case there’s some quest you need to talk with Esther to complete, like the Getting Started quest for example).
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